The Constitution of
The Major League est. 1979


The goal of The Major League (TML) is to promote friendship and have fun playing the Diamond Mind Baseball Game.

The organization of the current era TML has 24 teams in four 6-team divisions. Retro Leagues have 2 divisions of 8 teams each. The TML1970’s has 20 teams in 4 5-team divisions.

All members are required to adhere to the letter and spirit of this Constitution.

Repeated failure to follow League rules and practices, gross incompetence, or a violation involving personal integrity, will result in expulsion.

1) The Board of Directors (Larry Alber, Pat Barry, Dave Yamin, Scott Lagace, Rich Goldberg, and Jim Pertierra) will perform the duties necessary to conduct league business. The Commissioner, Jim Pertierra, will act as the final arbiter of all League disputes.

2) Basic Operating Rules:

A) We will use the Diamond Mind game.

B) During the regular season, each team may have a maximum roster size of 35 players, of which a minimum of 25 must be rated. A rated player can be moved from the active to inactive roster (and vice versa) before the start of any series, but not during a series.

C) Each team will submit a completed roster, pitching rotation, and generic Manager Profile before the beginning of the regular season.

D) All players are owned year to year by the same team unless traded or released.

3) Statistician

Jim Pertierra will serve as statistician for TML.

4) Rule proposals

Should be sent to Jim Pertierra during the month of August for a League vote in September.

 

 

5) Schedule

5a) In a current league, every team plays each division opponent 14 times (7 home, 7 road), playing the other 18 teams in one 5 game series either home or road. The current era and 1970 era TML seasons are 160 games.  All retro era TML season length is 154 games.

6)  Post Season Play

6A)Each playoff will be a best of 7, except for division tie breaker, which will best of 3.

6B) If a playoff reaches a final game either manager may ask the Commissioner to play the game, using manager profiles from both managers.

6C) Playoff teams in "current" leagues will include the first place teams from each division and the 2 teams with the next best records in each conference for a total of 8 teams. Retro leagues do not use a wildcard. In case of a tie for any playoff berth the tiebreaker will be:

           6D) If two teams tie for their division title, the tie breaker order is as follows:

 1) head to head record; if still tied

 2) Conference record; if still tied

 3) Road record; if still tied

 4) Commissioner's celebrity dice roll.

If more than 2 teams tie for any division playoff berth there will be a best of 3 playoff, with the teams being seeded using the tie breaker order above. In the case of an odd number of tied teams, the top seeded team will get a bye. Otherwise, the top seed will play the bottom seed, working in toward the middle. The higher seed will be the home team for games 1 & 3 (if necessary).

6E) TML Championships – Within each Conference (Woody Studenmund and Norm Roth conferences)  The two first place teams will play the two wildcard teams.  The Conference winner with the best record will host games 1,2,6,7 against the wild card  team with the lesser record.  The other division champ will host games 1,2,6,7 against the wildcard team with the better record.

            6F) The TML champion will receive a prize to be valued at no more than $ .37 and an all expenses paid 25 minutes with Dave Pittner and/or Rusty Kuntz.

 

 

7. Rules of Play

7A) Use all rules as outlined in Diamond Mind Baseball with the following exceptions:

7B) Batters are limited to their real life at bats rounded up to the nearest 100. A player is unlimited if his published real life slugging percentage PLUS his published on-base pct. does not exceed .600. In real life seasons where 162 games are played, players with more than 600 at bats in real life are also unlimited. In real life seasons where 154 games are played, Players with more than 550 at bats in real life are unlimited.

·        In the retros (pre-1972), the rounding is up to the nearest 50 up to 550 at bats

·        In the current era, all limited players with less than 50 at bats are limited to 50 at bats.

7C) Pitchers with ERAs at or below the TML cutoff are limited to their actual starts (GS) and/or total appearances (GS+GR).   Pitchers with ERAs above the TML cutoff are limited to 90 games, no more than 40 may be starts IF the pitcher started at least 1 game in the season being replayed.

The ERA cutfoff for TML Current is 5.00 and above.  For the retros, the cutoffs are as follows:

1911  3.67 and above          1910  3.07 and above          1909  2.83 and above

1908  2.67 and above          1907  2.80 and above          1906  2.96 and above

1905  3.12 and above          1904  2.96 and above          1903  3.41 and above

1934 and 1935  4.50 and above

All other retro seasons to be played will have an unlimited ERA of 4.30 and above.

7Cii) Any pitcher must have at least 1 actual START in order to start in TML

7Ciii) A starting pitcher must pitch at least 3 innings unless he gives up more than 2 runs.

7D) In TML Current, each team may carry a maximium of 25 rated players on its active roster for each series. The roster may vary from series to series. There must be a backup for each position, though a player may back up more than 1 position.  In the final period of the season, the entire roster may be active.

7E) The Designated hitter can be used in any TML season after 1972.

7F) Injuries will not be used and will be disabled in the game setup.

7G) OVERUSE of starts and/or appearances for pitchers and players subject to at bat limitations will be dealt with on an individual team by team basis by the Board of Directors taking into account the amount of overuse, type of player, and impact on the pennant race.

7H) MANAGER PROFILES - For each series the visiting Manager must send a Manager Profile for his team to arrive no later than the starting date of the series. The series start dates are published on the schedule. If the Manager Profile does not arrive by the start date of the period, they are considered late.

7I) CONTINGENCY RULES - If no profile is received by the start date of a series, the home manager may play the series using a Profile created by Diamond Mind reflecting actual usage.

Note: Courtesy dictates contacting the visiting manager if a Manager Profile does not arrive on time.

8 Contingency MPs

A contingency manager profile must be submitted to the statistician prior to the start of any TML Season.  Failure to receive a MP is subject to a fine and loss of draft choice.

Please include the card year and team abbreviation naming your Manager Profile, i.e., NY2006.

9. REPORTING PROCEDURES: The home manager must send all series files to the statistician AND opponent.

9A) Standard Series Naming Convention - Home team initials, visiting team initials, card year: If NY is home and CS is visiting in TML1949, the series ID is NYCS49.

9B) Series period deadline dates are published on the schedule. If you know you will be late let the Commissioner (Jim Pertierra) know before the deadline to avoid a lateness penalty. However, if the series is not reported by the deadline of the next reporting period, you will be fined, have to cross a bridge with Art Albanese and give up your first born child.

8C) Deadlines: If the home manager send results after the series deadline date, he will be fined. Lateness will affect the team's ranking in draft rounds by dropping your team's draft position in all rounds.

10) STATS are posted online periodically.  Due to the nature of Diamond Mind these stats are for people interested in the league as the stat package in the game gives plenty of report formats..

11. Player Control

11A) Roster Size is unlimited during the TML trading period in the off season and may not exceed 35 total players during the regular season.

11B) Trading is allowed between seasons only. Both teams must have paid their dues before a trade is allowed.

11Bi) For a trade to become effective, it must be reported to the Trade reporter with a cc: to the other manager. Jim Pertierra is the trade reporter.

11Bii) No manager may offer a player he does not own. Illegal trades will be dealt with swift, punitive and overwhelming force through the use of a Terrible Swift Sword by the Board of Directors. (Especially the Commissioner, who will want to whack any offender!)

12. Rookie Draft

12A) Will be held annually. A TML "Rookie" is any player on the disk not already owned by a TML franchise AND meeting the following minimum usage requirements (for retros only).  TML Current Rookie Draft will consist of ALL unowned players.:

Batters - 30 At Bats

Pitchers - 3 games started or 20 innings pitched.

12B)The Rookie draft is in reverse order of finish, using the winning percentages from the past season in a five round format. Only teams with a total roster of less than 35 players may draft after the 5th round and then only until they have 35 players. NO CUTS WILL BE ALLOWED AT THE DRAFT. The order of Rounds 2 through 5 will be determined by a team's won loss percentage (least to most) breaking ties.

12C)The first 3 picks of the first round of the Current Year rookie draft will be determined by a random selection made up of all teams NOT participating in the playoffs. The spots are weighted (i.e. Team 16, 16 chances, Team 15, 15 chances, etc.).

11D) For the remainder of the first round, the selection order will be based on inverse order of the previous TML Season's won loss percentage.

13. Post Season Player Limitations (INJURIES ARE IGNORED)

13A) Batters

Real Life AB's           AB LIMIT

1 - 50                          3

51 -100                       6

101 -150                    9

151 -200                    12

201 -250                    15

251 -300                    17

>300               Unlimited

 

13B) Pitchers:

Real Life Starts divided by 10 (rounded DOWN) =           Playoff Starts

Real life starts (for example, 38) divided by 10 = 3.8 (rounded down) = 3 Playoff Starts

Real Life Games divided by 10 rounded OFF =   Playoff Games

Real life games (57) divided by 10 = 5.7 (rounded off) = 6 Playoff Games

Real life games (54) divided by 10 = 5.4 (rounded off) =             5 Playoff Games

14. PLAYOFF STATS - Each manager will send results for his HOME portion of the playoffs to the statistician by the date determined by the Board of Directors.

15. In Conclusion, The TML Philosophy:Have fun, be fair, have fun.

Jim Pertierra
revised 11/8/2006